Manuals & Quick Start Guides
The Enchanted Portal is your interactive view to the tropical world outside your tiki bar. Trigger effects on the portal by using the Relic Amplifier and the various relics.
WARNING:
- Keep the Enchanted Portal away from water or liquid. Do not get wet!
- Keep the Enchanted Portal out of direct sunlight in a cool location with airflow.
- Never open the case or remove the SD Card from the Enchanted Portal. This will damage the device.
- Never plug anything into the USB ports on the end of the Enchanted Portal. This can damage the device.
- Do not drop the Enchanted Portal
Not properly following these guidelines will void the product warranty.
DO NOT PLUG THE POWER CABLE INTO AN OUTLET UNTIL INSTRUCTED TO DO SO
Plugging cables into the Enchanted Portal
Plug the included HDMI adapter and power supply into the indicated ports on the side of the Enchanted Portal.
NOTE: The plugs should both easily insert with a gentle push. DON'T FORCE THEM! While the power supply may be inserted in either direction, the HDMI adapter will only insert in one direction.
Figure 1
Figure 2. Enchanted Portal Front View
NEVERÂ plug anything into any of the ports on the front of the Enchanted Portal. It will void the warranty.
Figure 3. Enchanted Portal Rear View
NEVER touch or attempt to remove the Micro SD card in the Enchanted Portal. It will void the warranty.
The power button can be used to turn ON/OFF the power if the provided power cable does not have a rocker switch inline. READ THE SECTION ON HOW TO PROPERLY POWER DOWN THE ENCHANTED PORTAL BEFORE USING.
Plugging in the HDMI cable to the monitor
Plug an HDMI cable (not included) from the HDMI adapter to your monitor. When the Enchanted Portal boots, your monitor should automatically change to HDMI (1080p) if your monitor supports that display resolution. If for any reason your monitor does not automatically change to 1080p, consult your monitor's User Guide.
Power on your monitor. This should be done BEFORE(or just a few seconds after)Â powering on the Enchanted Portal or the displayed scene on the monitor may appear in a letter-box format(i.e. not full screen).
On your monitor, set the proper input based on whichever input you used
on the back of your monitor. (Refer to your monitor's User Guide to set the proper input.).
Powering on the Enchanted Portal
Plug the provided power supply into a 120v outlet.
If your power supply has an inline rocker switch on the cord, press it to turn power on.
If your power supply does NOT have an inline rocker switch on the cord the power should turn on automatically. If it does not, gently press and release the power button on the device(See Figure 3 above).
A few seconds after the Enchanted Portal is turned on, the Tikibar.tech logo
should appear on a black screen. A few seconds later the Enchanted Portal logo should appear full screen on a white
background and then the Enchanted Portal scene will fade into view as shown in Figure 4 below.
Figure 4
If the image on the screen appears with any border around it, such as shown in Figure 5 below, the likely cause is that the monitor was turned on AFTER the Enchanted Portal and thus did not receive the correct resolution request from the portal device.Â
Figure 5
You can either set your monitor to 1080p resolution via the monitor remote or menu system (see your monitor User Guide), or you will need to power down the Enchanted Portal (see proper power down procedure below) and then power it back up.
Shutting down the Enchanted Portal
The Enchanted Portal was designed with tiki bars in mind. That is, connected to a single power source that turns the entire tiki bar ON/Off whether it be on a timer based system or a simple switch. That being said, just like a computer, the possible power surge associated with this type of system MAY, over time, shorten the life of the components. If possible, following the below POWER DOWN procedure can help mitigate that possibility.
To properly shutdown the system follow these steps:
- Use the SHUTDOWN card on the Relic Amplifier OR press and hold the power button on the Enchanted Portal device (see Figure 3 Above) for about 5 seconds.
- Wait for the GREEN light on the bottom of the Enchanted Portal (see Figure 3) to stop blinking and turn SOLID RED. This should take less than 10 seconds.
At this point your Enchanted Portal is powered down. The solid RED LED(see Figure 3) indicates the device is still plugged into power. You may leave it in this state if you wish.
If your power cable has an inline rocker switch you may click the rocker to completely disconnect from power.
If you power cable does NOT have an inline rocker switch, unplugging the cable will completely disconnect from power. NOTE: PRESSING THE POWER BUTTON WILL TURN THE POWER BACK ON if your cable does NOT have an inline rocker switch.
If your power supply has a rocker switch but you unplugged or turned off power via some other method, you will have to remember to flip the rocker switch OFF and then ON again in order to restart the device.
Mounting on the Wall
While mounting is NOT recommended, if you choose to do so NEVER USE METAL OR ANY CONDUCTIVE MATERIAL INSIDE THE MOUNTING HOLES!
Conductive material inside the mount holes may touch the circuit board and cause a short, destroying The Enchanted Portal and voiding the warranty. If you choose to use the mounting holes use plastic, non-conductive mounts and use extra caution when inserting them into the mounting holes.
Instead of the mounting holes, using a plastic mounting strap or other device that does not require putting anything inside the mounting holes is another option.
In either case you can find items like this on Amazon or other sites.
Enchanted Portal Case Bottom View
Trouble Shooting
The Relic Amplifier is your gateway to triggering effects on the Enchanted Portal. Just place a relic on the amplifier and see what happens!
4 AA Battery Version
- Remove the battery cover and insert 4 AA batteries (not included).
- Replace the battery cover. Do not force it. It can be tricky to properly align. It should snap closed easily.
- Slide the switch on the battery box to the ON position. The diamond on the top of the Relic Amplifier should turn BLUE. If it immediately turns RED rather than BLUE, try sliding the switch back to OFF and then back to ON. (See the FAQ for more LED Status Indicator information).
USB-C Powered Version
Plug the supplied USB-C power cable into a battery pack or outlet adapter
and plug the other end into the Relic Amplifier.
The diamond on the top of the Relic Amplifier should turn BLUE. If it immediately turns RED rather than BLUE, try unplugging the cable FROM THE BATTERY and plugging it back in. If the diamond continues to immediately turn RED, make sure both ends of the cable are securely, but gently, pushed in.
NOTE: When removing the cable from the Relic Amplifier, pull gently, holding your fingers immediately
above and below where the cable inserts. This will lesson the chances of yanking the USB-C plug from the Relic Amplifier.
Once powered on the diamond on the top of the Relic Amplifier has the following meanings:
- IMMEDIATELY SOLID RED
Insufficient power. Try unplugging or turning off and then immediately plugging in or turning on. This should provide enough power. See the FAQ for more details.
- SOLID BLUE
Searching for the Enchanted Portal
- BLINKING RED then SOLID RED
The Enchanted Portal could not be found. Make sure it is on and running.
- BLINKING GREEN then PULSING GREEN
The Enchanted Portal was found and the Relic Amplifier is ready for use.
Mounting the Relic Amplifier Mini
WARNING:
NEVER DRILL INTO THE AMPLIFIER BOX OR DIRECTLY ATTACH ANYTHING TO IT!
If you need to mount the box beneath a shelf or under something that requires mounting, try using plastic straps or creating a small mounting platform from wood that the mini can slide into or rest on. There are some double-sided mounting tapes that may work, but understand if the tapes fail and the device falls to the ground it could break so we don't suggest this method. You can find various options on Amazon if you prefer not making something yourself.
Many relics have some subtle side-effects that may not be immediately obvious and may cause confusion. For example some effects have a time during which other relics are ignored. Familiarize yourself with the special considerations for each relic for a better Enchanted Portal experience.
While the Day relic has no special considerations, both the Sunset and Night relics do. A torch lighting ceremony takes place when you switch to Sunset or Night, during which other relics are ignored. The sunset ceremony ends when all the torches are lit, while the night ceremony ends once the green light on the tiki hut lights up.
If you use a relic during the ceremony you may see an hourglass appear, indicating you will need to wait until the ceremony completes. Depending on the relic used, the effect may automatically trigger once the ceremony ends or you may have to use the relic again.
When a storm is triggered it will take 30 or 40 seconds for the storm to roll in. First the clouds appear and then the wind picks up. Finally the rain comes. Until the rain begins, other relics will be ignored.
Betty, the lagoon's kraken, is a bit shy, and only comes out at certain times. Those times are:
- Daytime storm
- Sunset storm
- Night time clear skies
The kraken sequence can last over a minute and takes 10 or 20 seconds before the kraken will appear, so be patient. During the effect other relics will be ignored.
The Unstable Cargo can create a number of different explosions based on the time of day.
- Day - Barrel in the river and barrel in the rocks
- Sunset - Barrel in the river, barrel in the rocks, crate on the island, falling barrel
- Night - Barrel in the river, crate on the island, falling barrel
NOTE: During a volcanic eruption only the barrel in the river and the falling barrel will work. During a storm explosions will not work at all (because of all the rain, of course).
What is an Interactive Relic?
In addition to the interaction with the Enchanted Portal noted above, an Interactive Relic can trigger effects on other interactive relics. For example knocking on one crate can trigger an effect (flashing lights, rumbling) on another crate.
At the moment this is the only interactive relic, but as more become available their interactions will be noted.
The Unstable Cargo crate will flash and rumble as well as cause crates and barrels on the Enchanted Portal to explode. Over a dozen knock sequences(see below) will cause all sorts of havoc. These sequences range from relatively easy to difficult and it will take some time to master the nuances of some of these knocks.
Powering on the Crate
Insert 4 AA batteries into the bottom and replace the battery cover. Slide the switch to the ON position. The TNT should blink blue a few times and then turn solid blue. This indicates the crate is searching for the Enchanted Portal.
- If the portal is found the TNT will blink GREEN and then change to a pulsing greenish color.
- If the portal is NOT found then the TNT will blink RED and then turn solid RED.
When the crate is first powered on it enters into DEFAULT MODE. Read the section on MODES for more details.
IMPORTANT: This little crate has a lot going on and requires all the power it can get. Fresh batteries are essential for optimal performance. When the batteries begin to deplete you may notice that the crate works for a few minutes and then becomes slow to react or stops reacting. Also the vibration will become significantly less. When this happens you can, of course, just turn the crate off and back on to reset it and continue to use it for a few minutes and this may be perfect for you. However it's probably time to replace the batteries when it starts misbehaving. Using rechargeable batteries might work but be aware they tend to deplete faster and over time, even at full charge, don't always supply optimal power. If you plan to use rechargeable batteries you will just have to experiment and see how long they last.
How to Knock
You really can knock just about anywhere on the crate. Depending on what it is sitting on(like a wooden table) you can even just knock on the table next to the crate. Avoid knocking on the sides with the glowing TNT as well as the bottom, but the other sides are fine. You'll have to experiment to see what works best for you. Sometimes knocking on the middle of the top works best while other times a corner or even the side will work better. Other times knocking on whatever it is sitting on works better.
If the crate felt your knock the TNT will blink BLUE at the same instant you knocked. If it does NOT blink then your knock was not felt and may require a harder knock. Sometimes getting the first knock to register requires a harder knock and subsequent knocks can be much softer.
You can knock with your knuckles, a finger, a pen, a screwdriver, a small rock, just about anything. We suggest you practice with your knuckles or something like the end of a pen or pencil to become familiar with how hard you need to knock.
NEVER USE TOO MUCH FORCE OR A BIG, HEAVY OBJECT TO KNOCK!
While the crate is pretty sturdy, it can crack or break.
DON'T GET YOUR CRATE WET! If you need to clean it for any reason use a soft, damp cloth.
Often the first knock is not recognized or needs to be knocked harder than subsequent knocks. If your first knock does not cause the crate to blink BLUE knock a little bit harder or change the location. Keep doing this until you see the crate blink BLUE and then immediately continue your sequence.
How Are Knock Sequences Recognized?
Knock sequences are recognized by the cadence of the knock, not how loud or soft they are. That is, if the sequence is "knock knock knock" and you do "knock (long pause) knock (long pause) knock" then the sequence will not be recognized.
Let's use the well known "Shave and a Haircut, two bits" knock. Here is what a valid knock sounds like.
VALID "Shave and a haircut, 2 bits"
INVALID "Shave and a haircut, 2 bits"
(two examples)
Notice that even though the same number of knocks occur in both examples, the rhythm is not the same. This example is obvious when you hear it, but you will find that even a knock that sounds correct to your ear may not be recognized. While there is a small area of forgiveness, if the pause between knocks is even one-half second to long or short then the sequence may not be recognized. If your knock is not recognized and it sounds correct to you, try speeding up your knock just a tiny bit or slowing it down just a tiny bit. Usually speeding it up helps more than slowing it down, but try both.
PRACTICE MAKE PERFECT!
It's going to take a little while to get the hang of things and learn how to hone your knocking skills. Start with the easy knocks first and work your way into more difficult ones. Listen to the examples and try and duplicate them. If the knock is duplicating a song try singing the song as you knock it.
The Unstable Cargo relic has 4 different modes. You can change modes by knocking a certain sequence. Each mode has different usages so familiarize yourself with each mode. The knocks for each mode are presented here but there are actual examples at the end of the Knock Sequences section.
NOTE: From Portal Mode you can easily switch to any of the other modes by knocking the required sequence. Once in a mode OTHER than Portal Mode, it's easiest to just cycle the power off and on and then enter the desired mode. While it's possible to switch to other modes when NOT in Portal Mode, there are cases when this won't work.
PORTAL MODE
This is the mode that the crate goes into when the power is first turned on. It is likely the mode that you will use the most. To return to this mode from any of the other modes it's easiest just to turn the power off and then back on again.
In this mode when a recognized knock sequence is performed the crate will blink and flash different colors as if sparking and exploding, and it may even vibrate. Additionally if the Enchanted Portal is currently running then an explosion effect will be triggered on the portal.
GAME MODE
In this mode the crate will pick a number from 3 to 10. Players make a guess by knocking the number of times they think is correct.
Entering Game Mode
To enter game mode you must knock the following sequence:
K...K.K...K.K.K.K...K.K...K
That is 1 knock (long pause) 2 knocks (long pause) 4 knocks (long pause) 2 knocks(long pause) 1 knock
Remember, a "long pause" is still less than a second but close to a second. If the knock is successful the crate will do the following:
- Cycle through rainbow colors. This rainbow cycle will be used whenever the mode of a relic changes.
-
- If the Enchanted Portal is turned on the time of day will switch to either sunset or night and the crate will blink BLUE. This is because the game mode explodes the crate on the island which is only available during sunset or night.
- If your portal is NOT turned on the crate will blink RED indicating it could not find the portal.
- The crate will blink BLUE then GREEN then PURPLE. This indicates a number has been chosen and it is ready to accept guesses.
Playing the Game
Once the crate has chosen a number simply knock your guess, from 3 to 10, on the crate. Knocks less than 3 will be ignored so if you mess up just stop before your 3rd knock and then try again. Just a regular knock like you were knocking on a door. For example if your guess is 5 then KNOCK.KNOCK.KNOCK.KNOCK.KNOCK .
If you guessed correctly the crate will then flicker and spark in reds and yellows like it is exploding. If the Enchanted Portal is active the crate on the island will explode. The crate will then blink BLUE and then GREEN and then PURPLE to indicate it is picking a new number.
If you guessed incorrectly the crate will flash a series of light, purple colors that travel around the inside of the crate.
In either case the crate will then return to the pulsating green flicker which indicates it is ready for someone to knock on it.
NOTE: The number will not change after an incorrect guess. It is the same number until someone guesses it correctly.
INTERACTIVE MODE
In this mode the crate will look for all interactive relics that are in INTERACTIVE PAIRING MODE. When it finds one it will request to control it as well as allow it to control this relic. Once it finds all available relics a knock sequence will trigger effects in other relics.
Let's use 2 crates as an example. We will call them crate A and crate B. Crate B is placed into INTERACTIVE PAIRING MODE(see below). By doing so it will broadcast its name for other relics to find. Now crate A is placed into INTERACTIVE MODE. Crate A will find crate B and request access to control it. Crate B will respond, also requesting access to control crate A. Once all the virtual handshaking is done you can knock on either crate and effect the other.
At the moment this isn't super exciting, but there are more interactive relics coming that will allow sorts of fun interactions.
Entering Interactive Mode
To enter interactive mode you must knock the following sequence:
K.K.K.K.K.K...K...K.K.K...K
That is 6 quick knocks (long pause) 1 knock (long pause) 3 quick knocks (long pause) 1 knock
Remember, a "long pause" is still less than a second but close to a second. If the knock is successful the crate will do the following:
- Cycle through rainbow colors. This rainbow cycle will be used whenever the mode of a relic changes.
- The TNT will turn a yellow color. This indicates the crate is looking for other relics. If it finds one and successfully links with it the TNT will flash purple and the relic it has linked with will cycle through rainbow colors. If there are more relics to talk with the TNT will turn yellow again and so on.
- Once all relics have been found and connected the TNT will return to a pulsating green color.
All connected relics are now ready to be knocked on to trigger effects on other relics.
INTERACTIVE PAIRING MODE
In this mode the crate will broadcast itself so that other interactive relics can find it. Once another relic finds it this crate can be knocked on to trigger effects on other relics. Think of this as a PAIRING mode similar to Bluetooth Pairing.
Entering Interactive Pairing Mode
To enter interactive pairing mode you must knock the following sequence:
K.K.K.K.K...K.K.K.K...K.K.K...K...K
That is 5 quick knocks (long pause) 4 quick knock (long pause) 3 quick knocks (long pause) 1 knock (long pause) 1 knock
Remember, a "long pause" is still less than a second but close to a second. If the knock is successful the crate will do the following:
- Blink BLUE twice
- Cycle through rainbow colors. This rainbow cycle will be used whenever the mode of a relic changes.
- Return to the pulsating green color.
All connected relics are now ready to be knocked on to control other relics.
Here are the knock sequences and what each one does. Each example was performed on an Unstable Cargo crate and worked. Consider that there are essentially 3 different pause lengths between knocks:
- Quick - About 1/3 second. It's a normal, fast paced knock. If you're tensing to try and speed up your knock then you are doing it too fast.
- Medium - About 1/2 second.
- Slow - About 3/4 of a second.
Here are examples of Quick, Medium, and Slow knocks.
Slow, Medium, and Quick knocks
We will represent QUICK with =, MEDIUM with ==, and SLOW with ===.
When words to a song are presented each word, or in some case syllable, is a knock. The word is broken up into syllables if this is the case. If no pause is indicated it is assumed to be a quick pause.
It's also important to note here that the RESULT of each knock presented below is when the crate is in the default/portal mode. If the crate is in Interactive Mode the result is some effect triggered on other interactive relics. In the case of multiple crates, each knock equates to a different series of color flashes and rumbles in other crates. When more complex interactive relics are available their results will be noted here.
Shave and a haircut, two bits
KNOCK==KNOCK==KNOCK=KNOCK=KNOCK===KNOCK==KNOCK
Shave (med. pause) and (med. pause) a hair (med. pause) cut (long pause) two (med. pause) bits
RESULT: Random Explosion
Note that since different types of explosions can occur during different times of day, it is possible that nothing happens. For example if the portal is set to DAY and the crate on the island explosion is randomly selected, nothing will happen because the crate will only explode during SUNSET and NIGHT.
5 quick (long pause) 4 slow (long pause) 2 quick (long pause) 2 quick
KNOCK=KNOCK=KNOCK=KNOCK=KNOCK==KNOCK===KNOCK===KNOCK===KNOCK===KNOCK=KNOCK===KNOCK=KNOCK
5 quick, 4 slow, 2 quick, 2 quick
RESULT: Barrel in the River Explodes
3 slow (long pause) 4 quick (long pause) 4 quick
KNOCK===KNOCK===KNOCK===KNOCK=KNOCK=KNOCK=KNOCK===KNOCK=KNOCK=KNOCK
3 slow, 4 quick, 4 quick
RESULT: Barrel in the Rocks Explodes
Yankee Doodle
KNOCK===KNOCK=KNOCK=KNOCK=KNOCK=KNOCK=KNOCK===KNOCK
I'm (long pause) a yan kee doo dle dan (long pause) dee
RESULT: Crate on the Island Explodes
1 (long pause) 4 quick (long pause) 4 quick (long pause) 1
KNOCK===KNOCK=KNOCK=KNOCK=KNOCK===KNOCK===KNOCK=KNOCK=KNOCK=KNOCK===KNOCK
1 (long pause) 4 quick (long pause) 1 (long pause) 4 quick (long pause) 1
RESULT: Barrel Falls of the Cliff and....wait for it....Explodes.
In the tiki tiki tiki tiki tiki room
KNOCK===KNOCK===KNOCK=KNOCK=KNOCK=KNOCK=KNOCK=KNOCK=KNOCK=KNOCK=KNOCK=KNOCK==KNOCK
In (long pause) the (long pause) ti ki ti ki ti ki ti ki ti ki (medium pause) room
You might recognize this rhythm if you have ever visited The Enchanted Tiki Room.
RESULT: Random Explosion
Dog Show!
KNOCK==KNOCK==KNOCK=KNOCK=KNOCK==KNOCK=KNOCK=KNOCK=KNOCK
1 (medium pause) 1 (long pause) 3 quick (medium pause) 4 quick
RESULT: River Barrel Explosion
This is called Dog Show because the rhythm is based on an old SNL skit. Here is a link to a YouTube video of the old Saturday Night Live skit where they do the rhythm.
Change the time of day!
KNOCK===KNOCK=KNOCK===KNOCK=KNOCK=KNOCK===KNOCK=KNOCK=KNOCK=KNOCK
1 (long pause) 2 quick (long pause) 3 quick (long pause) 4 quick
RESULT: Randomly change the time of day
NOTE: It's possible it randomly changes the time of day to the current time of day in which case nothing would happen.
3 Blind Mice
KNOCK==KNOCK==KNOCK===KNOCK==KNOCK=KNOCK=KNOCK===KNOCK=KNOCK==KNOCK=KNOCK=KNOCK=KNOCK=KNOCK==KNOCK=KNOCK
3 (med. pause) blind (med. pause) mice (long pause) see (med. pause) how they run (long pause) they all (med pause) run af ter the far mer's wife
RESULT: Crate Falls from Cliff and Explodes
NOTE: Each word of the song, or in some cases syllable, is a knock.
Yo Ho Yo Ho
KNOCK==KNOCK==KNOCK==KNOCK==KNOCK=KNOCK==KNOCK=KNOCK==KNOCK=KNOCK
Yo (med. pause) Ho (med. pause) Yo (med. pause) Ho (med. pause) a pi (med. pause) rates life (med pause) for me
RESULT: Explodes Barrel in River
NOTE: Each word of the song, or in some cases syllable, is a knock. This one sounds easy but is tough and is often falsely identified as the next knock, Hi Ho. So make sure it does what you expect.
Heigh Ho Heigh Ho
KNOCK=KNOCK===KNOCK=KNOCK===KNOCK=KNOCK==KNOCK=KNOCK=KNOCK=KNOCK
Heigh Ho (long pause) Heigh Ho (long pause) its off (med. pause) to work we go
RESULT: TNT sparks RED instead of pulsating GREEN until next knock.
NOTE: When successful the TNT will start flickering shades of red as if sparking. It will continue doing this until you begin your next knock so don't wait for it to turn GREEN because it is not going to.
Gilligan's Island Theme
KNOCK===KNOCK==KNOCK==KNOCK==KNOCK=KNOCK=KNOCK==KNOCK==KNOCK===KNOCK=KNOCK==KNOCK=KNOCK=KNOCK=KNOCK==KNOCK==KNOCK
RESULT: Explode Rocks Barrel
MODE CHANGING KNOCKS
Default/Portal Mode
This is Morse Code for S.O.S.
KNOCK=KNOCK=KNOCK===KNOCK===KNOCK===KNOCK===KNOCK=KNOCK=KNOCK
S.O.S.
RESULT: Crate returns to Default/Portal mode and connects to Enchanted Portal to trigger explosions.
You really should never need to use this knock. Just turning the crate OFF and then BACK on is the easiest way to do this. This knock may not work depending on the mode you are. For example if you are in Game Mode this may be recognized simply as a guess of 9 knocks.
Game Mode
This is just a number sequence: 1 - 2 - 4 - 2 - 1
KNOCK===KNOCK=KNOCK===KNOCK=KNOCK=KNOCK=KNOCK===KNOCK=KNOCK===KNOCK
1 knock (long pause) 2 knocks (long pause) 4 knocks (long pause) 2 knocks (long pause) 1 knock
RESULT: Crate enters Game Mode.
Interactive Pairing Mode
This is just a number sequence: 5 - 4 - 3 - 1 - 1
KNOCK=KNOCK=KNOCK=KNOCK=KNOCK===KNOCK=KNOCK=KNOCK=KNOCK===KNOCK=KNOCK=KNOCK===KNOCK===KNOCK
5 knocks (long pause) 4 knocks (long pause) 3 knocks (long pause) 1 knock (long pause) 1 knock
RESULT: Crate enters Pairing Mode.
Interactive Mode
This is just a number sequence: 6 - 1 - 3 - 1
KNOCK=KNOCK=KNOCK=KNOCK=KNOCK=KNOCK===KNOCK===KNOCK=KNOCK=KNOCK===KNOCK
6 knocks (long pause) 1 knock (long pause) 3 knocks (long pause) 1 knock
RESULT: Crate enters Interactive Mode searching for relics in pairing mode.